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"\\I[128]忍耐",
"\\I[176]物品",
"\\I[13]技能",
"\\I[135]装备",
"\\I[90]状态",
"排序",
"\\I[94]保存",
"\\I[93]结束游戏",
"\\I[92]选项",
"\\I[97]武器",
"\\I[135]防具",
"重要物品",
"装备",
"最强装备",
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"新游戏",
"继续游戏",
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"出售"
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"ＰＳＩ防御",
"敏捷性",
"运气",
"命中率",
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],
"messages": {
"actionFailure": "对%1无效！",
"actorDamage": "%1受到了 %2 点伤害！",
"actorDrain": "%1的%2被夺走了 %3！",
"actorGain": "%1的%2增加了 %3！",
"actorLoss": "%1的%2减少了 %3！",
"actorNoDamage": "%1没有受到伤害！",
"actorNoHit": "Miss！%1没有受到伤害！",
"actorRecovery": "%1的%2恢复了 %3！",
"alwaysDash": "始终冲刺",
"bgmVolume": "BGM 音量",
"bgsVolume": "BGS 音量",
"buffAdd": "%1的%2提升了！",
"buffRemove": "%1的%2恢复正常了！",
"commandRemember": "记忆指令",
"counterAttack": "%1的反击！",
"criticalToActor": "痛彻的一击！！",
"criticalToEnemy": "会心一击！！",
"debuffAdd": "%1的%2降低了！",
"defeat": "%1战斗失败了。",
"emerge": "%1出现了！",
"enemyDamage": "对%1造成了 %2 点伤害！",
"enemyDrain": "从%1那里夺取了 %3 点%2！",
"enemyGain": "%1的%2增加了 %3！",
"enemyLoss": "%1的%2减少了 %3！",
"enemyNoDamage": "无法对%1造成伤害！",
"enemyNoHit": "Miss！无法对%1造成伤害！",
"enemyRecovery": "%1的%2恢复了 %3！",
"escapeFailure": "然而无法逃跑！",
"escapeStart": "%1逃走了！",
"evasion": "%1躲避了攻击！",
"expNext": "距离下一个%1",
"expTotal": "当前的%1",
"file": "文件",
"levelUp": "%1升级到了%2 %3！",
"loadMessage": "要加载哪个文件？",
"magicEvasion": "%1抵消了PSI！",
"magicReflection": "%1反射了PSI！",
"meVolume": "ME 音量",
"obtainExp": "获得了%1的%2！",
"obtainGold": "获得了 %1\\G 金钱！",
"obtainItem": "获得了%1！",
"obtainSkill": "学会了%1！",
"partyName": "%1一行",
"possession": "持有数量",
"preemptive": "%1先发制人！",
"saveMessage": "要保存到哪个文件？",
"seVolume": "SE 音量",
"substitute": "%1保护了%2！",
"surprise": "%1被偷袭了！",
"useItem": "%1使用了%2！",
"victory": "%1战斗胜利！"
}
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